برنامه زیر را اجرا کرده و سعی کنید از عملکرد دستورات آن سر در آورید:
program JumpingJack;
{Moves a stick figure across the screen.}

uses
  Graph, Crt;
 const
   Directory = 'C:\tp\BGI';             {Graphicd directory}
   DelayTime = 250;      {time between "frames" - 1/4 of a second}
  var
    XPosition, YPosition,            {Position of stick figure}
    Driver, Mode,                    {graphics system indicators}
    I  :  Integer;                   {loop control variable}
    Standing : Boolean;              {flag - determines orientation}

  procedure DrawMan  (X, Y {input} : Integer;
                      Standing {input} :Boolean);
{
  Draw a standing or jumping stick figure.
  Pre : X, Y, Standing are defined.
  Post: Stick figure is drawn with head centered at pixel
        (X, Y) with arms and legs down if Standing is True
        and with arms and legs raised if Standing is False.
}
begin  {DrawMan}
   Circle (X, Y, 20);
   Line (X, Y + 20, X, Y + 60);
   if Standing then
     begin  {Standing}
       Line (X, Y + 30, X - 20, Y + 60);          {Draw left arm.}
       Line (X, Y + 30, X + 20, Y + 60);          {Draw right arm.}
       Line (X, Y + 60, X - 20, Y + 100);         {Draw left leg.}
       Line (X, Y + 60, X + 20, Y + 100)          {Draw right leg.}
    end  {Standing}
  else
    begin  {jumping}
      Line (X, Y + 30, X - 30, Y + 20);          {Draw left arm.}
      Line (X, Y + 30, X + 30, Y + 20);          {Draw right arm.}
      Line (X, Y + 60, X - 30, Y + 80);          {Draw left leg.}
      Line (X, Y + 60, X + 30, Y + 80)           {Draw right leg.}
    end  {jumping}
  end; {DrawMan}
 begin {JumpingJack}
   InitGraph (driver, Mode, Directory);  {Initialize graphics.}
   OutTextXY (10, 10,'Press any key to stop the stick figure:');
   XPosition := 20;
   YPosition := GetMaxY div 2;

   {Draw the stick figure repeatealy.}
   Standing := True;                     {Start in standing position.}
   repeat
     {Draw the stick figure.}
     SetColor (White);
     DrawMan (XPosition, YPosition, Standing);
     Delay (DelayTime);                              {Wait . . .}

     {Erase the stick figure.}
     SetColor (Black);
     DrawMan (XPosition, YPosition, Standing);

     {Move the stick figure and change its position.}
     XPosition := Xposition + 5;
     Standing := not standing
  until KeyPressed
end. {JumpingJack}